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	<title>Comments on: We all want to be free</title>
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	<link>http://games.schrijversblok.nl/2010/03/15/we-all-want-to-be-free/</link>
	<description>To Play Is Human, To Ding! Is Devine</description>
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		<title>By: Get Backlinks</title>
		<link>http://games.schrijversblok.nl/2010/03/15/we-all-want-to-be-free/comment-page-1/#comment-6027</link>
		<dc:creator>Get Backlinks</dc:creator>
		<pubDate>Fri, 03 Sep 2010 19:43:12 +0000</pubDate>
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		<description>This is a good blog. Keep up all the work. I too love to blog. This is great everyone sharing opinions :)</description>
		<content:encoded><![CDATA[<p>This is a good blog. Keep up all the work. I too love to blog. This is great everyone sharing opinions <img src='http://games.schrijversblok.nl/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: velcro rollers</title>
		<link>http://games.schrijversblok.nl/2010/03/15/we-all-want-to-be-free/comment-page-1/#comment-6024</link>
		<dc:creator>velcro rollers</dc:creator>
		<pubDate>Fri, 03 Sep 2010 19:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://games.schrijversblok.nl/?p=274#comment-6024</guid>
		<description>hey from down under..i have been browsing through some of your pages and specificly like this one.in the begining i book marked you front page because i saw somthing i liked. this is now my second tip back to see what ellse you had on your site and i just wanted to say that you have done some pritty cool article..chear mate</description>
		<content:encoded><![CDATA[<p>hey from down under..i have been browsing through some of your pages and specificly like this one.in the begining i book marked you front page because i saw somthing i liked. this is now my second tip back to see what ellse you had on your site and i just wanted to say that you have done some pritty cool article..chear mate</p>
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		<title>By: Lynda Trueheart</title>
		<link>http://games.schrijversblok.nl/2010/03/15/we-all-want-to-be-free/comment-page-1/#comment-6021</link>
		<dc:creator>Lynda Trueheart</dc:creator>
		<pubDate>Fri, 03 Sep 2010 18:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://games.schrijversblok.nl/?p=274#comment-6021</guid>
		<description>I really like your material on this web site. I view every night and I&#039;m proud to say that you received it!</description>
		<content:encoded><![CDATA[<p>I really like your material on this web site. I view every night and I&#8217;m proud to say that you received it!</p>
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		<title>By: psn codes</title>
		<link>http://games.schrijversblok.nl/2010/03/15/we-all-want-to-be-free/comment-page-1/#comment-6014</link>
		<dc:creator>psn codes</dc:creator>
		<pubDate>Fri, 03 Sep 2010 16:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://games.schrijversblok.nl/?p=274#comment-6014</guid>
		<description>The Zune concentrates on being a Portable Media Player. Not a web browser. Not a game machine. Maybe in the future it&#039;ll do even better in those areas, but for now it&#039;s a fantastic way to organize and listen to your music and videos, and is without peer in that regard. The iPod&#039;s strengths are its web browsing and apps. If those sound more compelling, perhaps it is your best choice.</description>
		<content:encoded><![CDATA[<p>The Zune concentrates on being a Portable Media Player. Not a web browser. Not a game machine. Maybe in the future it&#8217;ll do even better in those areas, but for now it&#8217;s a fantastic way to organize and listen to your music and videos, and is without peer in that regard. The iPod&#8217;s strengths are its web browsing and apps. If those sound more compelling, perhaps it is your best choice.</p>
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		<title>By: Harry</title>
		<link>http://games.schrijversblok.nl/2010/03/15/we-all-want-to-be-free/comment-page-1/#comment-4178</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Wed, 17 Mar 2010 11:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://games.schrijversblok.nl/?p=274#comment-4178</guid>
		<description>@Demiath I think you hit the nail on the head.</description>
		<content:encoded><![CDATA[<p>@Demiath I think you hit the nail on the head.</p>
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		<title>By: Demiath</title>
		<link>http://games.schrijversblok.nl/2010/03/15/we-all-want-to-be-free/comment-page-1/#comment-4174</link>
		<dc:creator>Demiath</dc:creator>
		<pubDate>Tue, 16 Mar 2010 18:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://games.schrijversblok.nl/?p=274#comment-4174</guid>
		<description>Your points about the series&#039; general lack of freedom are well taken, but it&#039;s my impression that a lot of the FF veterans complaining about FFXIII right now are actually not looking for freedom per se as much as they are missing the &lt;i&gt;variety&lt;/i&gt; of the earlier games. With no town exploration, side quests early in the game and nothing else to do but to run through yet another dungeon looking for the next boss, FFXIII can feel a bit more demanding and repetitive than most JRPGs, even though the strictly gameplay-related activites (battles and character development) are essentially the same as they&#039;ve always been in the series.</description>
		<content:encoded><![CDATA[<p>Your points about the series&#8217; general lack of freedom are well taken, but it&#8217;s my impression that a lot of the FF veterans complaining about FFXIII right now are actually not looking for freedom per se as much as they are missing the <i>variety</i> of the earlier games. With no town exploration, side quests early in the game and nothing else to do but to run through yet another dungeon looking for the next boss, FFXIII can feel a bit more demanding and repetitive than most JRPGs, even though the strictly gameplay-related activites (battles and character development) are essentially the same as they&#8217;ve always been in the series.</p>
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		<title>By: Longasc</title>
		<link>http://games.schrijversblok.nl/2010/03/15/we-all-want-to-be-free/comment-page-1/#comment-4159</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Mon, 15 Mar 2010 13:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://games.schrijversblok.nl/?p=274#comment-4159</guid>
		<description>I think Dragon Age is also a fine example how much Freedom one can really have. The stronger the story, the more you lose your Freedom of choice. And in the end many decisions still lead to the same end, just with some variations. I also wonder if some decisions will be taken as &quot;canon&quot; for the upcoming DA: Awakening expansion, regardless what you did in the main game.

Fallout 3 allowed for a lot of &quot;freedom&quot;, but in the end the main plot is still quite linear. You just have the freedom to explore the wasteland and go whereever you want, thanks to level scaling of creatures and quest locations often not having much if any impact on other quest locations. So you have basically only a bunch of stories/quests you can do in any order you wish. The only major choice is at the end of the game, and if you want to continue playing one of the DLCs like Broken Steel, your death gets of course reverted and another plot choice is taken.

The problem with level scaling is that it is a very crude way to assess player char capabilities and often pits the player against random mobs stronger than boss encounters, or, more common, the mobs are pathetically weak.

I think this still gives Fallout 3 the advantage of feeling the most like a world. There are many stories, and the main story is just one of them. It is also easier to add almost infinitely new quest/story content locations to the game.

But it does not really work out that well. The more you explore and the more you get, the more problematic it becomes to fit new content into this power creep. The Point Lookout DLC saw me in Hellfire armor and all that, and it had a very primitive/rural setting. I wonder if a &quot;lose all items temporarily&quot; trick would not have been better. It was just absurd that I suddenly had to fight rats and farmers that could stand full minigun sweeps or several plasma blasts.

I think MMOs would profit greatly from the level scaling that singleplayer games offer. But in a persistent world, this is hard to do. I think the Guild Wars approach worked best so far, everyone is really quickly at max level, and it depends on your skill selection and skills if the &quot;mission&quot; works out.

But given the fixation of players on gear/item progression and their own level progression as well, I wonder if the reboot with Guild Wars 2 was not inevitable. GW1 has so many skills by now, it is a bit a mess. And I am not sure if players would really accept expansions that offer only new weapon skins and only 1-2 new or improved abilities. LOTRO does that a lot. Siege of Mirkwood was quite a gear reset.

I think &quot;freedom&quot; of exploration is basically that what is known as side-quest. :) This would make MMOs &quot;Worlds of Sidequests&quot; - but even they have usually a very strong main quest storyline. Even GW locked areas of the world till you did certain missions/things with your char before.

Despite all its flaws, Darkfall might be the next thing to a world of total freedom nowdays. EVE also has no major storyline, but a lot of background story. The upcoming SWTOR is supposedly heavy story driven and I wonder how much this will turn it into a single player game online and impact &quot;freedom&quot; compared to games like EVE.</description>
		<content:encoded><![CDATA[<p>I think Dragon Age is also a fine example how much Freedom one can really have. The stronger the story, the more you lose your Freedom of choice. And in the end many decisions still lead to the same end, just with some variations. I also wonder if some decisions will be taken as &#8220;canon&#8221; for the upcoming DA: Awakening expansion, regardless what you did in the main game.</p>
<p>Fallout 3 allowed for a lot of &#8220;freedom&#8221;, but in the end the main plot is still quite linear. You just have the freedom to explore the wasteland and go whereever you want, thanks to level scaling of creatures and quest locations often not having much if any impact on other quest locations. So you have basically only a bunch of stories/quests you can do in any order you wish. The only major choice is at the end of the game, and if you want to continue playing one of the DLCs like Broken Steel, your death gets of course reverted and another plot choice is taken.</p>
<p>The problem with level scaling is that it is a very crude way to assess player char capabilities and often pits the player against random mobs stronger than boss encounters, or, more common, the mobs are pathetically weak.</p>
<p>I think this still gives Fallout 3 the advantage of feeling the most like a world. There are many stories, and the main story is just one of them. It is also easier to add almost infinitely new quest/story content locations to the game.</p>
<p>But it does not really work out that well. The more you explore and the more you get, the more problematic it becomes to fit new content into this power creep. The Point Lookout DLC saw me in Hellfire armor and all that, and it had a very primitive/rural setting. I wonder if a &#8220;lose all items temporarily&#8221; trick would not have been better. It was just absurd that I suddenly had to fight rats and farmers that could stand full minigun sweeps or several plasma blasts.</p>
<p>I think MMOs would profit greatly from the level scaling that singleplayer games offer. But in a persistent world, this is hard to do. I think the Guild Wars approach worked best so far, everyone is really quickly at max level, and it depends on your skill selection and skills if the &#8220;mission&#8221; works out.</p>
<p>But given the fixation of players on gear/item progression and their own level progression as well, I wonder if the reboot with Guild Wars 2 was not inevitable. GW1 has so many skills by now, it is a bit a mess. And I am not sure if players would really accept expansions that offer only new weapon skins and only 1-2 new or improved abilities. LOTRO does that a lot. Siege of Mirkwood was quite a gear reset.</p>
<p>I think &#8220;freedom&#8221; of exploration is basically that what is known as side-quest. <img src='http://games.schrijversblok.nl/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  This would make MMOs &#8220;Worlds of Sidequests&#8221; &#8211; but even they have usually a very strong main quest storyline. Even GW locked areas of the world till you did certain missions/things with your char before.</p>
<p>Despite all its flaws, Darkfall might be the next thing to a world of total freedom nowdays. EVE also has no major storyline, but a lot of background story. The upcoming SWTOR is supposedly heavy story driven and I wonder how much this will turn it into a single player game online and impact &#8220;freedom&#8221; compared to games like EVE.</p>
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